Dungeon Hunter 5 - Minions and Their Powers Effect 1 Effect 2
ASHKEN
Dominator
Spins wildly and swings their axe, cleaving foes and dropping explosive orbs that detonate after some time Knockback
Grants nearby allies a 15% damage increase, a 10% chance to deliver a critical hit and immunity to slowing effects
Swings their axe, launching small fireballs in an arc in front of them Damage Over Time
Shoves out and throws two projectiles that deal damage over time Damage Over Time
Death Seeker
Launches an arrow that explodes upon contact or after reaching its maximum distance Knockback
Sanguinator
Dashes at the enemy, leaving a trail of flames behind them
While striking an enemy, they will gradually attack faster and faster. Moving resets attack speed.
Sun Hound
Breathes a small cone of fire in front of them
When within melee range of an enemy, the Sun Hound gains an armor bonus
Bandits
Assassin
Shoots volleys of arrows that deal poison damage to the foe Damage Over Time Armor Breaks
Lays an arc of 3 bear traps in front of them, grasping enemies that step on them for some time Grasp
Throws a smoke bomb, allowing them to reposition. Gains an attack speed buff for a few seconds.
When a non-assassin ally is alive, they will vanish on the final blow, reposition and gain some health. Healing ability is decreased each time this skill is used. Useable only 3 times.
Ranger
Sets a spore trap that will detonate when the foe draws near, stunning them and dealing damage Stun
Shoots a volley of arrows that deals poison damage to the foe Damage Over Time
Thug
Dashes at the foe, slowing the target Slow
Pickpocket
Shivs the foe for a guaranteed critical hit
Throws a smoke bomb, allowing them to reposition
BATTLE MAGES
Warmage Sentinel
Swings the axe towards the ground, creating a homing shockwave that follows the foe Knockback
Slams their axe, generating a shockwave around itself, dealing damage to nearby foes Stun
Swings their axe on the ground, creating three ice spires that deal damage to the foe Slow
Charges at the foe, swinging their axe in a wide arc in front of them Knockback
Negates the damage of a single attack every second
Warmage Hexcaster
Passively grants all allies within range projectile reflection and immunity to crowd control effects
Channels an ice meteor that descends on top of their foe, freezing them in place Freeze
Teleports to a nearby ally
Warmage Officiant
Dashes towards foes, freezing them in place Freeze
Dashes towards allies, increasing their armor by 25%
Disciple
Teleports to their attacker upon hit
BEASTS
Wicker Beast
Slams the ground, creating pools of poison that deal damage over time Damage Over Time
Slams its two gigantic paws together, stunning targets Stun
Charges at the enemy in a straight line Knockback Knockdown
Blighter
Creates a pool of poison that deals damage over time Damage Over Time
Moves in the opposite direction of the enemy
Baloth
Charges the enemy, trampling them beneath you Knockdown
Charges at the enemy, knocking them back Knockback
Nature Hound
Leaps at the enemy, biting them and infecting them with poison Damage Over Time
Beastmen
Ignicore
Launches a projectile that decreases the foe's armor by 25% Armor Break
Dashes and slams its paw on the foe Knockdown
Furiously swipes at the foe, dealing tons of damage
Jumps in a circle, swinging its tail and knocking down and dealing damage to foes nearby Knockback
Rhino Vigil
Roots itself as well as increases its own armor, and blesses one ally, making them invincible
Summons sand clones to surround the foe as they deliver a heavy strike Knockdown
Charges at the foe, knocking them back Knockback
Vulture Harpy
Launches three feathers towards the foe
Dashes through the foe, dealing damage
Uses both claws to strike the foe, stunning them then flying backwards to create some distance Stun
Has a high dodging rate while attacked from a distance
CAELIFS
CRYSTAL LEVIATHAN
Breathes a large cone of fire Damage Over Time
Slams the ground, causing the earth in front of it to burn Damage Over Time
Lacerator
Leaps away from the enemy, retreating to a safe location
Cicatrizer
When near other allies, gains double armor as well as immunity to crowd control effects
Jumps on top of the enemy, knocking them down Knockdown
Fragmantis
Launches itself at the enemy, causing an explosion on contact
Self-detonates upon death, damaging enemies nearby
Cyclops
Cyclops Guardian
Throws a bola that greatly slows the player Slow
Brings their hammer up, dealing a heavy strike towards the foe Knockdown
Surrounds itself with a flame that deals damage to enemies that are nearby
Cyclops Worshipper
Stabs the foe in the foot Grasp
Swings madly at the target, dealing tons of damage
Strikes the foe with its blade, dealing burning damage to them Damage Over Time
Demon Kind
Succubine
Executes an overhead claw strike that has a chance to knock down the foe Knockdown
Creates a slowing area that, after a delay, will deal damage and grasp the foe in place Grasp Slow
Unleashes a flurry of strikes at the foe Knockback
Jumps backwards, away from the foe
Launches a dark ball of energy towards the enemy Knockback
Overseer
Jumps backwards, away from the foe
Throws multiple chakram in an arc in front of them
Flies up and sweeps down from the sky, dealing damage in an area
Tormentor
Grants increased armor as well as immunity to crowd control effects
Imp
Djinn
Mezzogian
Phases out and repositions to a new location
Shoots two ice fragments that, after some time, change direction towards the foe Freeze
Shoots multiple volleys of ice in a small cone towards the foe Slow
Shoots ice fragments in all directions around itself Freeze
Prophet
Phases out and repositions to a new location
Launches a larger ice fragment towards the foe at a faster speed Freeze
Shoots two slow-moving ice fragments that, after a delay, split into two ice fragments each Slow
Cardinal
Phases out and repositions to a new location
Channels energy and after some time, freezes nearby foes Freeze
Executes a fast uppercut that is followed by a small arc of three ice fragments Slow
Sanity Eater
Duergar
Ethera
Creates multiple dark energy zones in the foe's location, then reverts to her bound state Slow
Bound state: Summons a single chain that appears at the foe's current position
Unbound state: Summons chains that appear at the foe's current position
Knockback
Summons chains that are launched in a line towards the foe Knockback
Unchains the Ethera, greatly increasing its combat prowess
Bound state: Launches a chain towards the foe, stunning them if hit
Unbound state: Launches a chain towards the foe, stunning them and pulling herself to their location
Stun
Creates a shield of chains around her, greatly increasing her defence
Duergar Incinerator
Shoots flames at the foe Damage Over Time
Jumps on top of its flamethrower and launches itself in the air, landing at a farther distance
Upon death, runs in random directions until their flamethrower explodes
Duergar Battlesworn
While approaching a foe, will dodge-roll to the left or right
Throws a flaming axe at foes who are at a distance
Channels energy into their axe and swings it at the foe
Guardians
Immortal Gatekeeper
Rapidly spins its arms around while moving towards the foe
Slams the ground and shockwaves of electrical energy are sent forth in a wide arc Stun
Brings its two hands together, smashing them down on the foe and knocking them down Knockdown
Creates a totem that has a shield around it. While it is up, all Immortal Gatekeepers cannot die, although they can take damage. The totem sends out pulses dealing damage with a chance to stun. Stun
Waerdian
Jumps backwards to create better spacing with the foe
Increases its attack speed by 30% and its movement speed by 50%
Shoots two beams of lightning that seek the foe, continuously dealing damage each time they hit
Sentinel
Generates a shield of electricity that absorbs damage
Thrusts their daggers towards the enemy to close the gap Knockdown
Gargoyle
Lightning periodically strikes nearby foes
Kenashi
Warlord
The Warlord's mighty steed jumps up and smashes the ground, causing a quake that slows and damages all foes in the area Slow
Tosses a javelin towards the foe. Following javelins have increasingly faster projectile speed.
Increases the Warlord's armor by 2,000 and nearby allies' armor by 1,000
Tosses the javelin in the air, which deals dimishing damage the farther the foe is from the drop point Knockdown Slow
Druid
Burrows beneath the ground to reposition
Heals all allies in the area for a large portion of their health
Channels the power of nature to create a shockwave that pulses through walls towards the foe Slow
Warrior
Throws a bola at the foe, stunning them for a few seconds Stun
Lifts their hammer and smashes it down towards their enemy Knockdown
Berserker
Madly rushes at the target
Throws a flurry of blows towards the foe
Stabs at the enemy and dodges to the side
Living Armor
Fire Colossus
Launches balls of flames into the air, raining down and dealing burn damage Damage Over Time
Shoots dual flamethrowers at their foe, dealing burn damage Damage Over Time
Lifts both arms in the air and slams them downwards, knocking down enemies Knockdown
Creates a large, burning area in a line in front of it
Nature Colossus
Launches poison into the air that, on impact, creates a zone that deals poison damage to foes Damage Over Time
Shoots toxins rapidly towards the foe Damage Over Time
Lifts both arms in the air and slams them downwards, knocking down enemies Knockdown
Generates a shield and restores their health points
Ice Colossus
Launches ice meteors into the air that rain down on the foe Freeze
Shoots a barrage of bullets that slow the foe Slow
Lifts both arms in the air and slams them downwards, knocking down enemies Knockdown
When the golem is in bombardment mode, the foe will take a ton of damage when the freeze state expires
Lightning Colossus
Shoots electrical energy into the air that falls on top of the foe. The final bombardment deals more damage and has a chance to stuns foes. Stun
Shoots a barrage of lightning orbs that bounce back after colliding with a wall or reaching its max distance
Lifts both arms into the air and slams them downwards, knocking down enemies Knockdown
Channels energy into its fist and launches itself towards the enemy with a heavy punch Knockback
Dread Voror
When the foe is at a far distance, any projectile shot towards them will be reflected back
Stabs its sword into the ground; after a delay, a sword will stab at the player's location, dealing damage and slowing them Slow
Creates a zone of dark energy, slowing foes if they are still in the zone; after some time, they are grasped Grasp
Gelid Voror
Grants all allies within range an armor buff. Other Living Armor monsters also steal HP.
Summons an orb that shoots projectiles towards the foe
Allies within range will gain a projectile reflection shield for a duration of time
Pyre Voror
When the foe is at a far distance, any projectile shot towards them will be destroyed
Slashes wildly at the foe in quick succession
Shreds the foe's armor by 25% Armor Break
Grants all allies within range an attack buff of 35%. Living Armor minions gain 50%.
Spirit Army
Spirius
Summons a group of Meros
Shields themselves, making them invincible. After some time, if struck, will lash out blades that slow the foe. Slow
Jumps into the sky, crashing down onto the foe and knocking them down Knockdown
Promiser
Jumps backwards to create better spacing with the foe
Flies up into the air and shoots an empowered arrow at the ground, dealing damage in an area
Vapidus
Holds their shield up, taking significantly reduced damage from the foe
Charges at the foe with a chance to knock them down Knockdown
Meros
Teleports either towards the foe or away from them, depending on positioning
Creates a small shockwave around them, dealing damage to the foe and healing allies within its range
Undead
Harbinger
Sprays dark energy at the foe in a wide cone
Revives undead allies (does not include undead champions or other Acolytes)
Flaps their large wings, pushing nearby foes away while they take to the air Knockback
Drops dark energy from the sky, dealing damage in a large area Knockback
Corvus
When the foe is nearby, will jump backwards to try to get better spacing
Dashes towards the foe, clawing at their eyes and blinding them for some time Blind
Pulls its wings together then launches feathers in a wide arc towards the foe. Gains a defense buff.
A symbol appears beneath the foe, dealing damage. Allies in the area gain a 35% attack boost while Corvus himself gains a 75% attack boost.
Tortured
The blades embedded in its flesh are dislodged and spin around the foe, dealing damage to the foe and greatly healing itself
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
Acolyte
Creates an area underneath the foe that, after some time, will grasp the foe in place Grasp Slow
Revives undead allies (does not include undead champions or other Acolytes)
Encases itself in dark energy, greatly increasing its defense. Foes nearby will be knocked back continuously until they are out of the zone. Dealing damage from a distance will cause the Entomb skill to end early. Knockback
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
Pulveriser
Jumps towards the enemy while striking them, regaining a percentage of their maximum HP
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
Ravager
Launches projectile bile in a cone at the foe, which deals damage over time Damage Over Time
Brings up its claws and rends the foe's armor by 35% Armor Break
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
While the foe is at a far distance, the Ravager will start regenerating their health rapidly
Befouler
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
Xinkashi
Naga Tidespitter
Moves swiftly, giving it a 100% dodge rate while performing the action, then gains an armor buff for a duration of time
Creates large whirlpools, covering a large area that slows the player. On initial burst, chance of freezing the player. Freeze Slow
Shoots out a volley of water towards the foe in a large cone Freeze
Launches a large fast-moving water ball that freezes the player Freeze
Shoots out two water balls that slowly move out, then shoot towards the foe. Chance of freezing. Freeze
Creates a water barrier. If targeted by a ranged attack, will launch multiple slow-moving water balls. After some time, will increase in speed and home in on the foe's target location, freezing them. Freeze
Mossback Dragon
Flaps their large wings, jumping and pushing back the nearby foe Knockback
Sprays poison at the foe in a wide cone Slow
Flaps their large wings, pushing nearby foes away while they take to the air Knockback
Shields themselves, increasing their armor each time they are hit in quick succession. The shield is removed after not taking damage for a small amount of time.
While in the air, drops poison that persists for some time Slow
Emberstrike Conjurer
Teleports away to a safer location
Summons a slow-moving wheel that deals different property damage. The fire head will knock down the foe and the dark head will grasp the foe in place. Grasp Knockback
When damaged, will teleport away to consume the fruit of life to regain their health
Stormtooth Wolf
Lightning periodically strikes nearby foes
Teleports away to a safer location
Generates an electric field around itself, dealing damage to nearby foes
Bewitching Specter
When attacked, will teleport to a new location
Launches the floating orbs circling the Specter towards the foe, dealing tons of damage Knockdown
Summons two orbs that move towards the foe, repeatedly dealing damage each time they come into contact
Summons two large orbs that explode after a delay Knockback
Summons an orb of darkness that moves towards the player, then stops after a delay and moves towards them again. Repeats three times.
Scaled Lurker
Dashes at the foe, knocking them down Knockdown
After dying for the first time, will break out of its shell, regaining all of its health. The Scaled Lurker gains increased movement speed and attack speed at the cost of its armor.
Dark Sentinel
Teleports on top of the foe, performing Veiled Thrust immediately after Stun
Creates a shadow barrier around itself, granting it resistance to crowd control effects
Jumps backwards to create better spacing with the foe
Jumps towards the foe, swings its blades overhead at them, slowing them Slow
Dashes past the target, slowing them for a duration of time Slow
Firegut Ogurin
Hits the foe with its belly, then swings its club
Runs at the foe, smashing down its club and knocking down foes, as well as creating a linear trail of fire Knockdown
Swings its club multple times at the foe Knockdown
When attacked nearby, allies will heal a portion of their health
Thunderfist Brawler
Jumps backwards and shoots a ball of electricity at the foe. Chance to stun. Stun
Rapidly thrusts their palms forward, destroying all projectiles that are shot towards them
Flips over the foe, landing on the opposite side
Halloween
Lord of Eve
Creates a shield that increases its resistance to crowd control effects
Increases Undead and Halloween minions' armor by 50%. Stronger immunity to Crowd Control effects and 50% move speed.
Launches a wave of phantoms towards the foe; has a chance to grasp the foe Grasp
Teleports to the foe's location, then executes an overhead strike with its mace Grasp Knockdown
Undead minions resurrect very quickly in the presence of the Lord of Eve (does not include undead Champions)
Creates multiple pumpkins that, upon contact with the foe, has a high chance to knock them back Knockback
Pumpkin Fiend
The blades embedded in its flesh are dislodged and spin around the foe, dealing damage to the foe and greatly healing itself
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
Pumpkin Ghoul
Jumps towards the enemy while striking them, regaining a percentage of their maximum HP
Upon death, creates a pool of necrotic liquid that deals damage to those that step in it
Christmas
Vile Kringle
Teleports to a safe location
Launches a giant snowball that, upon contact, will split into 8 projectiles launched in all directions
Creates multiple snowmen that, upon contact with the foe, has a high chance of freezing them in place Freeze
Shoots multiple small snowballs at the player in quick succession
Yuletide Miscreant
Phases out and repositions to a new location
Launches a larger ice fragment towards the foe at a faster speed Freeze
Shoots two slow-moving ice fragments that, after a delay, split into two ice fragments each Freeze
Gift-Taker
Phases out and repositions to a new location, slowing the foe
Channels energy and after some time, freezes nearby foes Freeze
Executes a fast uppercut that is followed by a small arc of three ice fragments Slow
Kringle's Worker
While approaching a foe, will dodge-roll to the left or right
Throws snowballs at the foe
Kringle's Worker is surrounded by a barrier that absorbs damage
Easter
Chocolate-Filled Gargoyle
Throws an Easter egg at the foe that, upon contact, has a chance to stun Stun
Creates a shield that greatly increases its immunity to Crowd Control effects
Thrusts its blades into the foe, rending the armor by 35% Armor Break
Dashes multiple times through the target
Delicious Chocolate Idol
Digs into the ground to create more space from the foe
Launches Easter Bells towards the foe, which move slowly
Creates a shield that greatly increases its immunity to Crowd Control effects